Great Caravan/Yellow Nation is located on most part of europe and Turkey, their capital city is a great caravan who always moving, they vibrant people who militaristic, expansionist, brutal, coalition of Middle Eastern and European. Yellow nation or "The Great Caravan" 2nd biggest military, their capital city is a big caravan full by tanks, artillery, trucks, series of tents, pavilions and a circus, ruled by 2 big clan of nomades named orda (strongest artillery in world) and yutah (biggest tank owner in europe) the two clan is united by powerful figure named Bayarl Khan who live in his mobile fortress.
Selama bertahun tahun
berperang, negara kuning menciptakan daerah yang makmur dan lebih stabil
daripada tetangganya, akibatnya mereka mendapat sindrom orang kaya baru,
penduduknya suka berbelanja dan bersenang senang, Only the military, nobles,
and famous could can roam freely, and the common people can rise because of the
many likes, many people like to go around and pursue pleasure and curiosity,
they are called "ramblers", the yellow country from the outside wants
to show the side that their country is enthusiastic and fun but has a social
side that is very materialistic and hedonistic,
Lokasi:Terletak
di sebagian besar Eropa dan Turki, Ibu kotanya adalah sebuah karavan besar yang
selalu bergerak
Pemerintahan:Negara
serikat dari klan-klan nomaden, Dipimpin oleh dua klan besar, Orda dan
Yutah, yang dipersatukan oleh Bayarl Khan
Sistem
politik: Khanate system, where Bayarl Khan holds ultimate authority while
powerful clans vie for influence, Militeristik dan
ekspansif, Berbasis kekuatan dan loyalitas
Pemimpin:
Bayarl Khan, pemimpin karismatik dari klan Orda
Budaya:Perpaduan
antara budaya nomaden, militer, dan modern, Menghargai
tradisi, seni, dan musik, Paywall
Ekonomi:
Berbasis perdagangan, tribute dan militer, Menggunakan emas sebagai mata uang
Militer:
Militer kedua terbesar di dunia, Menggunakan teknologi modern, seperti
tank, artileri, dan cyber horse
Despite already reach the
economic boom. Some general/ warlord of yellow nation still posses a warlike
trait. Khan counter this to send those warlike people to keep invading or
raiding less powerful faction within his reach
Maintaining a massive mobile city
would be a logistical and resource-intensive feat, yellow nation use a remnant of high tech from 23th century called “golden horse” is was a huge train with
nuclearlike power who generate his own energy. Golden horse is carrying heavy
load such as artillery,a whole royal barrack. Dorm school, hospital, government complex, circus, and even a greenhouse.
Golden horse was back bone of yellow
nation, both economically. Culturally and military. And
the rail way of golden horse was a main road, so when the capital start moving
the rest of caravan was right beside golden horse.
Another reason of why they keep
moving is to maintaining the rebellious province and to intimidate political
rival. They will only stop in certain check point to gather tribute, spread
their culture, administration, and possible to recruit soldier for next
campaign
Characteristics:
·
Nomad Coalition: It's not a single country but a
vibrant alliance of Middle Eastern and European nomadic clans.
·
Militaristic and Expansionist: They have the
second-largest military in the world, known for their brutality and
ambition.
·
Mobile Capital City: Imagine a colossal
caravan, a moving city filled with
tanks, artillery, tents, pavilions, and even a
circus! This unique mobile base embodies their nomadic lifestyle and
military might.
·
Dual Leadership: Two powerful clans, the
Orda (artillery masters) and the Yutah (tank overlords), are united under
the charismatic Bayarl Khan, who resides in his own mobile fortress.
·
Social Dynamics: While the
military, nobles, and famous enjoy freedom and privileges, the
common people can rise in status through social media fame. This creates a
vibrant but potentially materialistic and hedonistic society where
"ramblers" roam, seeking pleasure and curiosity.
Relationships
with other nations:
·
Suspicious Harmony: They're part of the Crescent
Alliance, a defensive pact and trade union alongside
Pink, Purple, and White nations. However, the Red Nation
suspects this alliance as a potential theocratic empire in disguise.
·
Border Conflicts: They're actively clashing with
the northern nomads, viewing them as a threat to their borders.
·
Skirmishes with Black Nation: Competition for
control of Central Asian trade routes creates tension and potential for
escalation.
The Great Caravan, also known as the Yellow Nation, boasts a vibrant and
dynamic culture shaped by its nomadic past, military prowess, and unique blend
of Eastern and Western influences
Cultural
Tapestry:
·
Nomadic Traditions: Storytelling around crackling
campfires, respect for nature and animal spirits, and a deep
understanding of desert survival are woven into their daily lives.
·
Militaristic Edge: Fierce pride in their warrior
heritage manifests in martial arts displays, elaborate ceremonies honoring
fallen heroes, and a strong emphasis on discipline and loyalty.
·
Fusion of Influences: Blending Middle Eastern
mysticism with European folklore creates a rich tapestry of
music, art, and literature. Imagine whirling dervishes alongside
fire-breathing dragons, or epic sagas sung in a mix of Arabic and Romani
tongues.
·
Modern Touches: Despite their nomadic
ways, the Yellow Nation embraces advanced technology. Holographic
displays flicker on tent walls, digital music pulses through the
caravan, and cybernetic horses gallop alongside traditional steeds.
Travel
log:
·
Joining the Caravan: Hitch a ride on a lumbering
cargo train, haggle with merchants in bustling bazaars set up under the
desert sun, or listen to bards spin tales in smoke-filled taverns.
·
Tribal Encounters: Witness the Orda's thunderous
artillery displays, marvel at the Yutah's precision tank
maneuvers, or participate in nomadic festivals filled with
music, dance, and feats of strength.
·
Mobile Wonders: Explore the Khan's opulent
fortress, wander through the vibrant circus tent where acrobats defy gravity
and strange beasts perform, or visit the bustling workshops where artisans
forge weapons and craft intricate jewelry.
Social hierarchy:
1st. Khan and general
2nd. Noble and famous people
3rd, rambler, military, royal
4th,
Craftsmen and Merchants:
·
Skilled artisans who forge weapons, craft
jewelry, and weave intricate textiles. They form the backbone of the
nation's economy, supplying the military, nobles, and ramblers
with their desired luxuries.
·
Some merchants might specialize in trade with specific
regions or goods, wielding influence through their economic
power. Guilds or trade unions could exist to protect their interests and
negotiate with the leadership.
5th,
Scholars, Shamans, Healers and Storytellers:
·
Keepers of the nation's
history, traditions, and languages. They might travel with
caravans, preserving oral histories and performing epic sagas around
campfires.
·
Utilize traditional herbal remedies and spiritual
practices to treat the sick and injured. They might hold significant
influence in communities, especially among those who cannot afford
advanced medical technology.
6th
Servants and Laborers: unfortunately because
very hedonistic culture. Some people may go bankrupt, because most of caravan area
was provided with high tech, a non skilled labour forced to work as road
maintainer, tending to horses, cleaning tents, and performing hard manual
labor.
Challenges
of great caravan:
·
Balancing Brutality and Vibrancy
·
Maintaining Nomadic unity
·
Social Divide and Ramblers' Rise
·
Leadership Succession: With two powerful clans
and a charismatic leader, the question of succession after Bayarl Khan is
crucial.
·
Clashes with other nations because warlike nature
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