In the year 2400 AD, the world has
transformed into a post-dystopian setting with various factions and remnants of
the 23rd century. The major nations are engaged in a complex web of alliances,
conflicts, and diplomatic intricacies. The United States and Russia were
destroyed by civil war, leaving India and China as the remaining superpowers.
This led to the emergence of nine major nations, each with unique
characteristics and agendas.
The Free World/Red Nation is expansionist,
militaristic, and controlled by Zion, who encourages people to fight in
survival games. The Blue Nation, led by Dr. Jozen, is a transhumanist society
with a strong naval force. The Nusantara Union/Orange Nation values art and
creativity but has a dark side involving secret societies and human sacrifice.
The Shangri-La Confederacy/Purple Nation is spiritual and peace-loving but
secretly engages in expansionist activities. The Emerald League/Green Nation is
wealthy and eco-oligarchical, relying on mercenaries and black market
resources.
The Great Caravan/Yellow Nation is a
vibrant and militaristic group, while the Hejaz Caliphate/Black Nation is rigid
and mystical, possessing precious oil reserves. The Holy People Council/White
Nation is isolated, tech-focused, and AI-driven, and the Sisterhood of the
South/Pink Nation is a feminist Marxist state with a heavily fortified
structure.
The world is also home to various famous
figures such as Zion, Kassandra, Bayarl Khan, and Holy See, each influencing
their respective factions. The dynamics of the world include alliances, wars,
and proxy conflicts, with the Academy of Unity serving as a hope for peace.
The world's economy is centered around
gold, with a universal currency called "credit." Each credit is
equivalent to $30, but barter is still prevalent. Additionally, there are
forbidden technologies in the 24th century, including artificial intelligence,
human implants, weaponry, human cloning, teleportation, and genetic engineering.
The factions are further divided and
supported by various mercenary groups, pirates, and bandits. The diplomatic
landscape is complex, with suspicions, wars, and alliances shaping the
relationships between the major nations.
Moreover, the remnants of the 6th Reich in
Europe have been transformed into mercenary groups and factions of bandits.
These groups are led by General Valeria and General Tamerlane, both of whom aim
to rebuild a Reich stronghold.
Nations
Red
Nation:
The Red Nation, also known as the Free World,
is an expansionist and militaristic faction located in the territories of the
USA, Canada, and Siberia, with its capital city in California. It is ruled by
Zion, a totalitarian leader who encourages people to participate in survival
games in a colosseum. The Red Nation has a powerful military, including
advanced missile systems, nuclear weapons, and chemical and biological weapons.
It is a one-party state with a totalitarian government, and its political
system is based on the success of individuals in death games. The Red Nation is
known for its black metal culture and is willing to ally with anyone to achieve
its goal of becoming the undisputed ruler of Earth. The faction is also
involved in sponsoring violent sports and entertainment, and it offers limited
options for its citizens, such as working in factories or joining the military.
Additionally, the Red Nation has two military factions: the Blood Khaganate, a
radical and brutal puppet state, and the Wanderers, a more liberal group based
in Europe. The Red Nation is also suspicious of the new Crescent Alliance, a
defensive pact and trade union, and is engaged in various conflicts and
alliances with other major nations.
The lore and culture of the Red Nation are
deeply rooted in militarism, survival games, and a totalitarian regime, with a
focus on expansion and dominance. The faction also has vassal factions, such as
the Wanderers and the Blood Khaganate, which play significant roles in its military
and political strategies.
The Yellow Nation
The Yellow Nation, also known as the Great
Caravan, is a militaristic and expansionist faction located in most parts of
Europe and Turkey. Its capital city is a mobile fortress, a big caravan filled
with tanks, artillery, trucks, and a circus. The Yellow Nation is a coalition of
Middle Eastern and European clans, ruled by two powerful nomadic clans named
Orda, known for having the strongest artillery in the world, and Yutah, the
largest tank owner in Europe. These two clans are united under the leadership
of a powerful figure named Bayarl Khan.
The Yellow Nation has created prosperous
and stable regions through years of warfare, resulting in a "newly
rich" syndrome among its population, leading to a focus on materialism and
social media validation. The nation has implemented a system of segregation,
where only military and nobility are allowed to pass through certain areas,
reflecting their nomadic lifestyle and caravan culture.
The Yellow Nation is the second-largest
military force and is known for its vibrant and militaristic society. They have
a strong presence in the region and are engaged in skirmishes with various
factions, including the Wolfpack Helveti in Europe. The Yellow Nation's lore
also includes the use of cybernetically enhanced horses for hunting, battle,
and travel, reflecting their blend of medieval and modern tools in warfare.
Overall, the Yellow Nation is a powerful
and influential faction with a unique blend of traditional and modern elements,
reflecting its nomadic heritage and militaristic culture.
The Black Nation
The Black Nation, also known as the Hejaz
Caliphate, is a powerful theocratic state located in the territories of Hejaz,
Somalia, Ethiopia, and Kenya, with its capital city in Aden. It is ruled by
Hejaz, a leader who owns the last major oil reserve on Earth. The Black Nation
is the fourth largest military power and is characterized by its rigid and
mystic culture, developed in response to chaos and death. The nation values
loyalty, tradition, and mysticism, and it has a strong focus on survival and
tradition. The Black Nation is known for its fanatic special operations forces,
who use advanced implants and are highly skilled in combat.
The Black Nation's lore includes its decision to hide its oil
resources from the world, believing that oil is a sacred resource that should
not be exploited by outsiders. This has led to the nation's isolation and
vulnerability, as well as potential conflicts with other nations. The Black
Nation's culture emphasizes modesty and obedience to authority, and it has a
strong belief in the sanctity of its resources and traditions.
Overall, the Black Nation is a powerful and enigmatic faction with
a unique blend of mysticism, tradition, and military strength, making it a
significant player in the complex geopolitical landscape of the 24th century.
The White nation
The White Nation, also known as the Holy People
Council, is a technocratic and isolated faction located on Madagascar, with its
capital city in University White. It is controlled by an artificial
intelligence (AI) and is characterized by its focus on technology, elitism, and
pride. The White Nation is a corporate entity and is considered the last
bastion of technology, having remained untouched by the crises of 2330. The
nation takes pride in its technological advancements and views itself as the
rightful heir of modern civilization. It is known for its belief in its
superiority over other nations and its isolationist stance. The lore of the
White Nation includes its reverence for the color white in its art and
architecture, with experts speculating that the AI leader may be a facade for a
small group of individuals who truly govern the nation.
In summary, the White Nation is a technocratic and elitist faction
that values technological superiority and isolation, with an AI-driven
government and a strong belief in its own exceptionalism.
The Green Nation
The Green Nation, also known as
the Emerald League, is located in Afghanistan, Pakistan, and eastern Iran, with
its capital city in Dasht-e Lut. It is the wealthiest nation and relies heavily
on mercenary forces and black market activities. The nation promotes ecological
values and is considered a neutral tax haven and money-laundering hub, similar
to Switzerland. The Emerald League is ruled by a mafia-like oligarchy and
offers a high standard of living due to lax tax laws and a willingness to turn
a blind eye to organized crime.
The lore of the Green
Nation includes its reliance on mercenary forces, its wealth derived from black
market activities, and its promotion of ecological values. The nation's
leadership is characterized by an eco-oligarchical structure, and it is known
for its neutral tax haven status and money-laundering activities.
The Purple Nation
The Purple Nation, also known as
the Shangri-La Confederacy, is a socialist state located in India, Tibet,
Nepal, and Pakistan, with its capital city in the Hidden Valley of Himalaya
Shangri-La. The nation is characterized by its spiritual and peaceful nature,
embracing New Age faith and valuing unity, harmony, and cultural heritage. The
Purple Nation is deeply religious, with a focus on spiritual and
nature-connected values. It is led by Pramasha, who acts as both a spiritual
and state leader.
Despite its peaceful image, the
Purple Nation is secretly expanding its territory under the guise of
maintaining peace, which has raised concerns among its neighbors. The nation's
expansionist policies have led to fears of regional instability. Additionally,
the Purple Nation is known for its chaotic and easily bored nature, and it has
been secretly sending its army across the world to act as an international
police force to maintain balance.
In summary, the
Purple Nation is a spiritual and peaceful socialist state with a focus on New
Age faith, unity, and cultural heritage, but its expansionist policies have
caused alarm among neighboring nations.
The pink Nation
The Pink Nation, also known as
The Sisterhood of the South, is a feminist Marxist state located in South
Africa, with its capital city in the Injisuthi area of Lesotho. The nation is
known for being the most fortified on Earth, with anti-ballistic defenses and
mines. It is ruled by a feminist council and has a state religion of Feminist
Marxism. The culture of The Sisterhood of the South is considered the most
traditional compared to the other nine major nations. The lore of the Pink
Nation includes its emphasis on feminist values and its unique approach to
governance and societal structure.
In summary, the Pink
Nation is a feminist Marxist state with a strong emphasis on traditional values
and a highly fortified infrastructure.
The orange Nation
The Orange Nation, also known as
the Nusantara Union, is located in parts of Indonesia, Malaysia, and Vietnam,
with its capital city in Neo Raonapur. The nation is characterized by its
open-mindedness and rich art culture, but it is also home to the Hidden Ones, a
secret society that practices human sacrifice and cult rituals. The Orange
Nation values creativity and self-expression, and it is known for its vibrant
art culture. However, it is also plagued by the presence of cultists and secret
societies, with their temple located in the middle of a red-light district.
The lore of the
Orange Nation includes its association with the Hidden Ones, its rich art
culture, and its open-mindedness. The nation's leadership and society are
influenced by the presence of mysterious cult leaders and the practice of human
sacrifice, which adds complexity to its cultural and political landscape.
The blue Nation
The Blue Nation, also known as the "Nation
of Sea," is a transhumanist nation located in Japan, New Guinea, remnants
of Australia, Peru, and some parts of the Amazon forest, with its capital city situated
in Mount Fuji. The Blue Nation is characterized by a strong naval and air
force, ranking as the third biggest military power. The people of the Blue
Nation live modest lives, primarily as farmers and fishermen. They are known
for their resilience, skill in sailing and piloting, and mastery of the sea and
sky, which are integral parts of their culture and identity.
The Blue Nation is a benevolent dictatorship, led by Dr. Jozen, a
former Red Nation naval marshal who rebelled and formed his own nation. Most of
the pirates in the world are aligned with the Blue Nation, as it offers them
protection and financial rewards in exchange for loyalty. The pirates are a
powerful force and could be used by the Blue Nation to extend its influence
globally.
In the Blue Nation, you would likely encounter floating villages
in the Pacific Ocean to South America, where the islanders and fishermen
reside. The nation's culture is deeply connected to the sea, and its people are
skilled sailors and pilots. The society is known for its modest living, with a
focus on farming and fishing. Additionally, the Blue Nation is a transhumanist
society, where cybernetic enhancements, advanced technology, and a mastery of
the sea and air are prevalent.
Visitors to the Blue Nation may also witness the influence of Dr.
Jozen, the leader, and the impact of the pirates who align with the nation. The
nation's strong naval and air force, as well as its unique culture and
technological advancements, would be prominent features of the Blue Nation.
In addition to the 9
major nations, there are several other influential factions in the
post-dystopian world of 2400 AD. These factions play significant roles in the
global landscape and have their own unique characteristics and territories.
Some of these influential factions include:
1. Neo Mandate: Led by Emperor Lee
Sun-Huyuka, a former Korean general, the Neo Mandate is a powerful faction that
holds advanced exo-suit technology, which is forbidden to make. They are in
constant war with the Blood Khaganate.
2. Red Dragons: This faction
consists of cybernetically-enhanced soldiers who have rebelled against the
Chinese government. They are led by Lieutenant Zhou and are based in southern
China.
3. The Black Lotus: A group of
hackers fighting against the Chinese government, led by a young woman named
Fenghuang, based in various black markets across the world.
4. The Patriots: This faction
believes that Africa is better off divided into smaller countries. They are led
by Amani and are based in North Africa.
5. The Scitar Republic: This faction
is a secretive and democratic society with the goal of conquering the remnants
of other nations and making Earth a better place. They are supported by Martian
colonists and have a leader named Callisto.
6. The Wanderers: A nomadic faction
in Central Asia, remnants of the destroyed Grey Nation, led by Carmelita. They
are a Red Nation vassal and often act as mercenaries.
7. The Blood Khaganate: A vassal
nomad of the Red Nation, their army consists of tanks, attack helicopters,
jeeps, and horsemen armed with rocket-guided missiles. They are based in
Manchuria and are trying to expand into China and Korea.
8. The True Horde: Another vassal
nomad of the Red Nation, their army consists of horsemen armed with bows and
spears. They claim to be noble and lawful but are rumored to engage in
cannibalistic acts.
Political
In the post-dystopian
world of 2400 AD, the political landscape is characterized by a complex web of
factions and nations, each with its own unique ideologies, territories, and
conflicts. The world is divided into 28 factions, including the 9 major nations
and various influential factions such as the Neo Mandate, Red Dragons, Black
Lotus, Patriots, and others. These factions have emerged following the
destruction of the United States and Russia in a civil war, with India and
China becoming the dominant superpowers.
The 9 major nations, including
the Free World/Red Nation, Nation of Sea/Blue Nation, Nusantara Union/Orange
Nation, Shangri-La Confederacy/Purple Nation, Emerald League/Green Nation,
Great Caravan/Yellow Nation, Hejaz Caliphate/Black Nation, Holy People
Council/White Nation, and The Sisterhood of the South/Pink Nation, have agreed
to stop direct fighting and rebuild after the Great War and Great Flood in
2330. However, proxy wars and tensions persist among these nations.
The political landscape is
further complicated by the presence of influential factions such as the Neo
Mandate, Red Dragons, Black Lotus, and Patriots, each with its own agendas and
conflicts. Additionally, the emergence of the Crescent Alliance, a defensive
pact and trade union, has raised suspicions and tensions among the major
nations.
The use of advanced technology,
cybernetic enhancements, and the presence of artificial intelligence further
shape the political landscape, with factions such as the White Nation/Holy
People's Council being AI-driven and technologically advanced.
Overall, the political landscape
in 2400 is marked by a delicate balance of power, ongoing conflicts, and a
struggle for dominance among the various factions and nations.
several significant developments have
occurred in the post-dystopian world of 2400 AD. These include the rise of
various factions and influential figures, the use of advanced technology, and
the presence of forbidden tools and technologies. Some of the notable
occurrences are:
1. Forbidden Technologies: In the 24th century,
certain technologies are forbidden to make, including artificial intelligence
for decision-making, human implants, weaponry, human cloning, teleportation,
and genetic engineering in most cases. The use of these technologies is
restricted due to their potential risks and ethical concerns.
2. Technological Advancements: The world still has
remnants of the 23rd century, with only a few people able to replicate ancient
technology. Humanity now uses a mix of medieval and modern tools, such as iron
swords and laser guns. Additionally, cybernetic upgrades have been applied to
horses, making them faster, stronger, and bigger, which are used by nomads for
hunting, battle, and travel.
3. Diplomatic Tensions: The political landscape is
marked by a complex web of factions and nations, each with its own unique
ideologies, territories, and conflicts. Diplomatic tensions and suspicions
exist among the major nations, with proxy wars and struggles for power being
prevalent.
These developments, along with the emergence of new
nations, contribute to the complex and volatile nature of the post-dystopian
world, shaping its political, technological, and social landscape.
The most interesting mercenary faction in
2400 AD is the Hornet Spec Ops. This faction is particularly intriguing due to
its unique composition and capabilities. Comprised of 82 elite warriors, the
Hornet Spec Ops is a counter-insurgency and special forces group that
specializes in preemptive strikes for the Black Nation. What sets them apart is
their extensive use of implants and body modifications, making them highly
skilled in both medieval and modern weaponry, with superior tactics and
equipment. The current leader, Layla Amara, is known for her extreme mood
swings and piercing red eyes, and she possesses a third eye located on her
forehead for infrared imaging. This combination of advanced technology, elite
combat skills, and enigmatic leadership makes the Hornet Spec Ops a compelling
and formidable mercenary faction in the post-dystopian world of 2400 AD.
The 6th Reich was a nation formed after a series of transitions
and conflicts following the collapse of the 4th and 5th Reichs. It was
characterized by its capital in Berlin and its unique military, which included
officers dressed in legionnaire uniforms and a belief that those outside their
walls were barbarians. However, the 6th Reich eventually faced a significant
attack by the Great Caravan, led by Bayarl Khan, resulting in the fall of
Berlin and the dissolution of the 6th Reich. The remnants of the 6th Reich
still held power in regions of Africa and Central Asia, but the news of the
fall of their capital led to the faction splitting into two separate entities. 4th – 6th
reich as a known as grey nation
The remnants of the 6th Reich, following
the fall of Berlin, still hold power in regions of Africa and Central Asia.
However, after the news of the fall of their capital, the 6th Reich disbanded
and split into two separate entities. One remnant is led by Valeria, a stoic
and ruthless tactician who clings to the rigid order and perceived superiority
of the 6th Reich. She aims to rebuild a Reich stronghold in Africa, even if it
means forging alliances with unsavory factions. Valeria is a master of desert
warfare, utilizing scorched earth tactics and guerilla ambushes to decimate her
enemies. Her mercenary band, the Sons of Berlin, is feared across the sands for
their ruthlessness and precision.
The other remnant is led by General
Tamerlane, known as "The Iron Wolf." Tamerlane is a grizzled veteran
and a master tactician who leads his mercenary company, the Sons of Berlin,
with an iron fist. He harbors a deep bitterness towards Bayarl Khan for
destroying the 6th Reich and uses his mercenary work to gather resources and
bide his time for revenge. His company relies on formidable discipline and
advanced weaponry to dominate the battlefield.
These remnants of the 6th Reich are
characterized by their resilience and determination to maintain the legacy of
the Reich, despite the faction's dissolution. They continue to exert influence
in Africa and Central Asia, driven by their unwavering commitment to their
cause.